Due to the asymmetrical design of the map, one mode features a single flag on the launchpad to either defend or capture. If you're feeling more direct, you can also take a Warthog or Ghost through the main road to the launchpad.Īn interesting feature of Launch Site is its distinct game type for Capture the Flag. The design of this location is top-notch, and luckily the gameplay follows that example.Ī jump ramp can launch players over to the enemy's side, while other routes allow for cutting through buildings or sneaking through hallways leading to the back of the launchpad. The launching ship is incredibly detailed and the multi-floor building surrounding it allows players to get a better look at the aircraft. Large loading bays include trucks and cargo to take cover behind. This industrial base contains a Sabre ship getting ready for launch. It can be difficult to stay alive on your way back to the main event, but Highpower's terrain allows for different approaches. Slayer matches and Zone Captures are total unpredictable madness, thanks to players being respawned all over the map after every death. Highpower is designed in such a way that a team's strategy can completely change depending on the game mode. Landmarks such as these aren't for show, either, as they also operate as distinct spots for individual showdowns. The geography is extremely varied, including small canyons, caverns, ravines, and mountaintops, as well as a gaping crater that gets the better of even the most skilled Spartans. Whereas Behemoth incorporates vehicles as a strategic option to keep others in check, a number of the vehicles in Highpower are driven just to get from point A to point B. All are accessed at the start of the match or through package drops mid-game. Highpower contains a huge list of vehicles including the Wasp, Mongoose, and Warthogs.
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